Thank you to my incredible colleagues, Dayle Payne, Rhonda Siemons, and Tony Galle for joining me to offer the Imagine, Invent, and Innovate with iPads presentation at Dynamic Landscape 2012.
Thank you to my incredible colleagues, Dayle Payne, Rhonda Siemons, and Tony Galle for joining me to offer the Imagine, Invent, and Innovate with iPads presentation at Dynamic Landscape 2012.
12:35 PM in Education, Presentations | Permalink | Comments (0) | TrackBack (0)
Last holiday break I spent hours and hours playing games on my iPad. This holiday break I spent hours and hours creating them on my iPad. (and organizing resources on how to do this at Appcraft.wikispaces.com)
Last year at this time, I was organizing a Professional Development event on "Using Games to Promote Creativity and Innovation in Schools". We hired Ruben Puentedura to kick off the day. We prepared for the day by listening to Dr. Puentedura's Games and Learning Podcast on I-tunes University and by downloading some suggested games so that we could EXPERIENCE game play.
The event also included 3 mini-lessons that introduced entry level tools to create games (Scratch, GameStar Mechanics, and Inform). At this time, each of these required a computer to create games and only (Inform) could create text-based games playable on an iOS device.
A strong believer in the benefits of game-creation to help students develop critical thinking, problem solving, creativity, and innovative thinking, I started my search for ways to use the iOS device to create games (not just play them). With the influx of iPods and iPads in homes and schools, it was obvious that more and more students would be interacting with these devices, so I was determined to find ways to use them that would promote creativity and innovation, especially in the areas of Science, Technology, Engineering, and Mathematics (STEM).
Having witnessed the power of SCRATCH and the work done by Dr. Mitch Resnick at the MIT Media Lab to promote constructivist type learning, I was really looking for something similar on the iPod/iPad -- something with low threshold, high ceilings, and wide walls. In our work with Dr. Puendetera, I learned of an APP called AppCraft HD which seemed to meet some of the criteria. But it was not until this holiday break that I found the time and space to really PLAY with it.
Not only did I explore and play with AppCraft, I relived the experience I had learning Scratch. The constructivist approach to learning to create, get immediate feedback by playing the game, revising my approach, imagining what next, creating, playing, revising, imagining more -- and soon I was spiralling through the creativity cycle that Dr. Resnick outlines in his description of learning with many of the tools created in the M.I.T. Lifelong Kindergarten project.
Exploring a tool that allowed this type of learning using an iPad/iPod turned my holiday into a creative and productive use of the space and time that the holiday break affords many educators. I spent the week, creating my first App/Game, and setting up lessons and tutorials that would guide students and educators to cross the low threshold into creating apps/games with AppCraft, on their iOS devices. I organized these lessons, tutorials, and resources on a wiki so that others would be able to contribute. My hopes is that students and teachers can start forming community around this type of use of the iPod/iPad.
It's only the beginning. The tutorials are rough. I used the Explain Everything App to create them on the iPad. And even though the Explain Everything App is the best screencasting tool I have found (so far), it does not have the features I'm used to with computer based screencasting. I decided that my goal would be to put together a proof of concept that got teachers and students started and get them to the point where they could move past the low threshold and start pushing out the wide walls or climbing towards the high ceiling that I think are possible with AppCraft. Once some groundwork as been laid and a community formed, we could together on revising and improving the resources.
I also spent some time during the holiday reading John Seely Brown's book - New Culture of Learning which was the perfect companion to this activity. I highly recommend reading this book and other articles by Dr. Brown, or watching some of the videos online of Dr. Brown’s lectures, to validate that this type of learning fits into the type of learning possible (and necessary) in the 21st century.
This combination of activities (reading Dr. Brown's book) and (Playing with AppCraft) gave me a chance to play out the concept of TACIT and EXPLICIT learning described by John Seely Brown.
And finally, but not least, I started asking questions about physics and mathematics that went beyond my limited knowledge base. AppCraft has a built in physics engine. Since I was the girl who ventured toward the social sciences in school, my understanding of how to use the physics engine was somewhat limited. In my search for a better understanding of these concepts, I discovered a wonderful series named "Stop Faking it!- Finally Understanding Science So You Can Teach It" and rediscovered Newton's Law and am reading about gravity with a brand new motivation-- the type that Dan Pink speaks of in Drive. I'm not looking to pass the physics test, but I am looking to add new interactive elements to my game using the AppCraft physics engine!
Coincidentally, I'm also involved in a PLPNetwork group that is interested in Inquiry Based Learning. What a great week to experience the practice of inquiry. How do we create the space and time for inquiry that the Holiday break provided me to teachers and students? I am pondering this on a day when many are making New Years Day resolution -- and the only answer I can come up with is that when each of us comes to a place where we TRULY believe something is important -- not only important (but ESSENTIAL, NECESSARY, a NON NEGOTIABLE) then we will add it to our RESOLVE of 'must do' and the space and time necessary come to the front burner, and our resolutions manifest themselves into reality. Just as Dr. Brown promised -- my inquiry is not providing answers but questions, but different questions than those I had when I started. I think I am ready to move on from "Where do we find the space and time......" to "How do get students and teachers to a place where they truly believe this type of learning is ESSENTIAL, NECESSARY, an a NON NEGOTIABLE?"
01:11 PM | Permalink | TrackBack (0)

In preparation for National Engineers Day Events sponsored by UVM's College of Engineering and Mathematical Science, I spent some time reviewing the research I have been doing on iPod and iPad Apps that support Engineering Thought. Since some of the schools I work with have moved to using iPads with schools, I prepared this slideshow that features Apps that might come in helpful to students who would like to participate in this fabulous event.
Many of these competitions use technology in the research phase of the project, which students can do on either a computer or an i-device. But what about the competition that uses Sketchup to design the next mobile device or the Playful Invention where students create Playful Inventions or computer games with tools like Scratch or Alice. Would students from schools that use iPads be able to participate in these events?
iPads Apps have started to emerge that can combine the advantage of mobility with imaginative, inventive, and innovative thinking necessary for participate in these events. Although the iPad does lack the serious (full featured programs) found on a PC, students who only have access to iPads should be able to use the tools in this collection to prepare for National Engineers Day on February 16, 2012 sponsored by UVM
06:32 PM in Education, ipads | Permalink | TrackBack (0)
A QR codes is a two-dimensional bar code that can be posted on or near an object so that someone with a Mobile device can snap a picture and receive additional text, media, or links related to that object.
10:15 AM in Education, Web/Tech | Permalink | Comments (3) | TrackBack (0)

07:32 PM | Permalink | TrackBack (0)
SlideRocket
According to their description in the Google Apps Marketplace, they have "reinvented presentations with its feature rich, innovative platform that lets you create, manage, share and measure your presentations in one complete and integrated application". This includes audio features. I have not added this to our domain yet, but plan to and play with it soon
Slidecasting
Another possibility is Slidecasting with Slideshare. Here is a brief tutorial.
You would have to export the slide show from Google Presentation, and then upload it to Slideshare.
VoiceThread
Voice Thread would work. What I would suggest is downloading the Google Presentation as a PPT file, then uploading it to Voice Thread.
When you upload a Powerpoint to Voice Thread each slide appears as a separate slide and you can then 'record" a comment on each slide.
Here is a great tutorial
http://at.simmons.edu/blendedlearning/learnhow/contingency/guides/VoicethreadCreate_faculty.pdf
Screenr, Jing, or other Screen capture solutions could also be used.
Simply play your Google Presentation and narrate while you are recording it using your favorite Screen Capture solution. Many of these also offer hosting of the completed movie.
Let me know which ones you try and any tips you come up with in sharing these.
10:44 AM | Permalink | Comments (0) | TrackBack (0)
Update on my iOS 5 update process
My curiosity to see the features of iOS5 in action had me on standby for Cupertino release time.
Had no trouble with the download (Yeah)
However the install failed with an error 3200 (over and over and over ;-(
Looks like I was in good company indicated by noise in the blogosphere and Twitter community Apple's iOS 5 Error 3200: Now Trending Worldwide
Gave up to and ran off to attend a couple of meetings and gave it another try tonight
After reading the frustration and successes it became obvious that the problem occurred not during downloading, but when the ipad tried to touch base with the mothership in the final stages of the install "verify stage".-- attributed to Apple Server overloads.
There were lots of folks offering advice of how they got by the 3200 Error message ranging from
-- It worked when I held Comand and Update
-- It worked when I held Shift at this point
--It worked when I turned off Antivirus
--It worked when I did the Restore Manually
-- it worked when I scratched by left elbow ... you get the idea
So persistence finally won and through brute force "Try Again" while waiting for Survivor to come on tonight, I think I broke through a brief "communication opening" on Apple Servers and I got through the Vertification stage that was kicking out the 3200 Error and I FINALLY HAVE A Version 5.0 on one of our iPads.
I must admit that I did yell a little HOOT of success when I saw the 'updated' version appear on the screen.
Now I get to satisfy my curiosity and play with iOS 5's new features to see which ones are really going to be "game changers" in education and which ones are hype.
Would love to talk about this with others who are exploring and especially with those who have carts of ipads or 1:1's in schools.
Also interested in hearing strategies from others on how to approach large scale ios5 updates.
Meanwhile I'm off to play.
07:53 PM | Permalink | Comments (0) | TrackBack (0)
Dynamic Landscape Presentation
Click here
08:46 AM | Permalink | TrackBack (0)
Changing the Learning Landscape with Google Apps at Rutland City Public Schools
Let's get acquainted:
tinyurl.com/rutland1
tinyurl.com/rutland2
06:46 AM | Permalink | TrackBack (0)
Preparing a Collaborative Workforce with Google Apps
(in Buffalo)
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