After spending the day with Vermont Artists at the Vermont Craft Council Conference, I am more convinced than ever that Vermont Mobile Media Maker Camp fills a need in our educational community. As educators we need to connect with our maker spirit and experience using mobile devices to CREATE media in a way that puts us in the maker role. Creativity and Innovation can be infused into our schools with mobile devices, but we need more than a list of apps. Educators need to a chance to create and make. Spread the news about Mobile Media Maker Camp and send someone from your district to camp this summer to create music, arts, games, ebooks, ipad apps with mobile devices. Watch them come back to your school excited to infuse creativity into your school's learning environment with mobile tools. Options available include with or without housing; with or without grad credit, and iPad included or Bring Your Own Device.
Was so inspired by the Innovation Panel at the Vermont Craft Council Conference today and feel so fortunate for this unexpected opportunity to model the power of mobile tools when the presenters gave permission for me to use my pocket full of tools to record it. I used an iPod Touch, an iRig Microphone, and iRig recorder App to record, and uploaded the recordings to SoundCloud.
I did not edit the recordings, and uploaded them as is (including some initial setup chat. The lighting in the room was not optimal for good video, so I made a quick decision to add the microphone to the sound recorder rather than the video recording device. I enabled the ability for the soundclips to be downloaded so that the speakers could download the clips for their own portfolios.
In the the afternoon, I got a chance to meet some of the artist who attended my workshop Mobile Media Mania, which introduced various ways to use mobile tools to meet their needs as makers. Here are the slides from my workshop.
What I great day I had meeting and reconnecting new friends at Google Headquarters NYC for the GCT Reboot 2013. The passion in the room was amazing - and it wasn't about Google Koolaid - it was about opportunities for teaching and learning made possible by Google Tools.
I had the privilege of facilitating the discussion on Scripting during a breakout session
Andrews has created some amazing scripts used by educators daily, including Autocrat , and Doctopus and most recently version 2 of gClass folders.
The conversation ranged from using appscript to improve workflows in education, to using it with students to meet new standards such as Next Generation Science Standards to Common Core, to using it to fuel the Maker spirit or Open Source community feel. It was way too short of a discussion time for such a high interest topic, but the conversation is far from over and I’m sure we will see more and more interest on this topic. A great place to start is The AppsSCript for Educationa Builders and Users Group.
Google Tools offers much more than a search engine to help students become college and career ready. This session will feature advanced Search and other Google tools to help students communicate, comprehend, critique, process content, work with complex text and more. (Participants without Google Accounts should create a Google username and password ahead of time) (K-8)
Digital Storytelling with Mobile Devices
Learn to use iPads or mobile tools in kids' pockets (i.e. cell phones, iPod touches, Smart phones) to increase student learning of new literacies through digital storytelling. Bring your mobile device and the ability to download free or low cost apps and come prepared to learn and practice the skills of creating, collaborating, and communicating. (4-8)
Create and Innovate with iPads®
The Creative process, The Design process, The Engineering process, The Writing Process lead us through the process of imagining, inventing, and innovating. Combining STEM education with today’s technology gives us the tools we need to help students understand and master these related cycles of learning. (Session will feature apps available on personal computers and mobile devices. (4-8)
Imagine, Invent, and Innovate: Combining STEM education with today’s technology
The Creative process, The Design process, The Engineering process, The Writing Process lead us through the process of imagining, inventing, and innovating. Combining STEM education with today’s technology gives us the tools we need to help students understand and master these related cycles of learning. (Session will feature apps available on personal computers and mobile devices) (K-8)
Collaborative tools for the 21st century and beyond
Online collaborative tools can create an environment that promotes the learning and practice of key survival skills needed in today’s world: Collaboration, Communication, Complex Thinking. Come learn about tools that are accessible to the classroom and how to use them effectively to promote student learning. (K-8)
Invitation from Lucie to check out my new online course at Marlboro - email me if you have questions or want a preview of the syllabus.
Emerging technologies certainly bring so much new learning for us all. If only there was a way to do it with others and get grad credits for it? If you'd like to join a cadre of learners who are navigating the journey of integrating mobile devices in their schools, check out this new elective at the GradSchool of Marlboro College. From the conversation I have had with some of of the students currently enrolling, I anticipate amazing projects to come out of this cadre. This could be a chance for edtech specialist to take all the work they are currently doing integrating tablets and get support, feedback, peer collaboration along the way. This will not be a "meet your ipad" workshop type course, but more of a course for those who want to dig deeper into the question and concepts outlined in the description.
MAT622 Transforming Learning with Mobile Devices Course Description
Tablets, smartphones, readers and other mobile devices are rapidly becoming part of the learning landscape. This course will explore and evaluate features and resources to leverage when integrating mobile devices in instructional design and curriculum. Course topics will include apps, multimedia, and multimodal resources such as ibooks, ebooks, iTunes U and Open University. There will be a heavy focus on moving beyond consumption into creation and collaboration with mobile devices, using text, audio, images, and video. Personalized learning, accessibility, and other pedagogical considerations will be explored as we pursue a creative inquiry into what type of transformation is possible with mobile devices. This course is fully online and asynchronous; two synchronous online meetings will be arranged once the course starts.
A tablet or mobile device with the ability to capture and edit images, videos, and audio, and up to a $50 budget for purchasing apps will be required.