Course Description: This course explores leadership and the role of the Integration Specialist and/or teacher leader in the context of educational technology integration planning.
Section Description: 100% Online through Blackboard Collaborate and other Online tools This online course targets educators interested in leadership around technology integration. This includes teacher leadership in technology planning for school and district level, planning and implementing integration strategies, and development and dissemination of professional development in local and regional venues in Vermont. Through the assignments, basic troubleshooting of hardware, software and computer networking is addressed, as well as HTML in the context of web-based authoring and programming tools. Overall, the course seeks to explore the roles that teacher leaders inhabit, and how these roles can energize other classroom teachers and build a community of active participants in school technology programs. Participants in this course will study the means to foster leadership around the planning and development of solid goals for their school technology needs.
Marlboro College Graduate School
CREATE WITH CODE, EDU621D.W16
Janaury 8 - April 16, 2016
The course is for elementary to high school educators with little to no experience programming, who want to learn enough about code to use it in their teaching. The information age, and activities such as Hour of Code, have revealed the importance of understanding basic programming in today's world. Students and educators are excited about learning to code and coding is finding its way into students' Personal Learning Plans. This course will give you the confidence to understand student's personal learning projects that may involve creating with code. It will also provide you with ideas for integrating basic coding into a variety of curriculum areas. Whether you decide to build a separate coding class, or integrate coding into your content area, this course will get you started using both graphical and text based coding platforms. We will combine graphical coding platforms (like Scratch/Blockly/SNAP) and Arduino's text based environment to 1: Create digital stories and games with code 2: Control physical objects with code. and 3: Examine ways to integrate coding and computational thinking into your learning environment. Participants will need access to an Arduino based microprocessor and one physical object that can be controlled by coding. These made be purchased, or borrowed via an optional $50 lab fee.